


Virtually devoid of any platforming whatsoever Level is long enough to satisfy you on the first run, along with high replay value Very few QTEs, which are incredibly easy to perform Gives an amazing feel of excitement & thrill Though it may just be may just be me, it also feels like at times that you can barely see at times what's ahead of you, like during the barrel scene or laser robot chase scene. The level is too lenient towards speed, though while the experience is very exciting, it feels at times. Looking on the downsides, the level is devoid of one important element. In terms of sense and reaction, out of all the daytime levels in Unleashed, it's one of them that has the fewest amounts of quick-time events in the entire game, with only about 3-4 of them, which are pretty short and easy to do, with only 2 of them actually required to pass through the level.

And let's not forget the amazing music that goes along with the level, perfectly blending electric guitar & violin, along with some European flair, makes for an amazing track. And by spectacle, it brings tons of it to the table, the moment from where you grind down that clock tower, the laser robot chase near the end of the level, the skydiving moment inside a large and circular building, and pretty much the entire level as a whole gives you a sense of thrill and excitement by how damn fast Sonic is moving, along with what is happening simultaneously. Unleashed's RR brings together three main elements, speed, spectacle, and sense. In Unleashed's incarnation of Rooftop Run, here's one thing that it has the dominant factor over Generations' Rooftop Run. But like every Sonic level in existence, and in every video game level in general, it has it's pros and cons, and therefore, I shall dissect them. It's setting, amazing music, and overall sense of thrill and excitement. Probably one of the most beloved levels from Sonic Unleashed.
